Die Vars.Save Variablen
GlobaleKonstante = 100
NichtKonstant = 150
function varSaveStandard()
NichtInGlobal = 20
-- ändern der globalen Variable NichtKonstant
NichtKonstant = 200
Vars.Save1 = 1
Vars.Save2 = "Zwei"
Vars.Save9 = 9
Vars.Save10 = 10
end
function onGameStartSave()
dbg.stm("GlobaleKonstante : " .. GlobaleKonstante)
dbg.stm("NichtInVars : " .. tostring(NichtInGlobal))
dbg.stm("NichtKonstant : " .. tostring(NichtKonstant))
dbg.stm("Vars.Save1: " .. Vars.Save1)
dbg.stm("Vars.Save2: " .. Vars.Save2)
dbg.stm("Vars.Save9: " .. Vars.Save9)
dbg.stm("Vars.Save10: " .. tostring(Vars.Save10))
end
function new_game()
varSaveStandard()
request_event(onGameStartSave,Events.FIRST_TICK_OF_NEW_OR_LOADED_GAME)
end
function register_functions()
reg_func(onGameStartSave)
endBeim Spielbeginn
Beim Spiel laden
Fazit
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