Unit stats
Each soldier has a certain number of health points / hitpoints, a damage value and an armor value. The armor value is only used for squad leaders and is 0 for every other unit.
Squad Leader
215HP, 21dmg, 2 armor
Swordsman
L1 : 100HP, 10dmg
L2 : 150HP, 14dmg
L3 : 210HP, 20dmg
Archer
Range: 10
L1 : 75HP, 4dmg (in GE und SP: Trojaner 60Hp, 4dmg)
L2 : 120HP, 6dmg (in GE und SP: Trojaner 105Hp, 6dmg)
L3 : 160HP, 8dmg (in GE und SP: Trojaner 135Hp, 7dmg)
Medic
L1 : 75HP, 4dmg, 3heal
L2 : 120HP, 5dmg, 4heal
L3 : 185HP, 6dmg, 5heal
Axewarrior
(Melee range 2, can fight from the second row!)
L1 : 75HP, 24dmg
L2 : 120HP, 28dmg
L3 : 175HP, 32dmg
Blowgunwarrior
Range: 5
L1 : 85HP, 3dmg
L2 : 125HP, 4dmg
L3 : 190HP, 5dmg
Backpack catapultist
(Range: 7, 50% of base damage in a radius of 3, 25% of base damage in a radius of 6.)
L1 : 30HP, 8dmg
L2 : 40HP, 11dmg
L3 : 45HP, 13dmg
Last updated