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WarriorsLib.Send

WarriorsLib.Send(group, x, y, movementtype)

Sends a set of entities to the coordinate. The behavior in which they walk towards this point is determined by movementtype,

return value

none
militaryUnits = {Settlers.SWORDSMAN_01,Settlers.SWORDSMAN_02,Settlers.SWORDSMAN_03,Settlers.BOWMAN_01,Settlers.BOWMAN_02,Settlers.BOWMAN_03,Settlers.AXEWARRIOR_01,Settlers.AXEWARRIOR_02,Settlers.AXEWARRIOR_03,Settlers.BLOWGUNWARRIOR_01,Settlers.BLOWGUNWARRIOR_02,Settlers.BLOWGUNWARRIOR_03,Settlers.BACKPACKCATAPULTIST_01,Settlers.BACKPACKCATAPULTIST_02,Settlers.BACKPACKCATAPULTIST_03,Settlers.MEDIC_01,Settlers.MEDIC_02,Settlers.MEDIC_03,Settlers.SQUADLEADER}
function sendAllSoldierstoPoint(fromX, fromY, id, targetX, targetY, radius, move)
local move = move or WarriorsLib.MOVE_FORWARDS
local radius = radius or 15
local i, settlertype = next(militaryUnits,nil)
while i do
warriors = WarriorsLib.SelectWarriors(fromX, fromY, radius, id, settlertype)
if warriors ~= nil then
WarriorsLib.Send(warriors, targetX, targetY, move)
end
i, settlertype = next(militaryUnits, i)
end
end