WarriorsLib.StoreGood
WarriorsLib.StoreGood(buildingID, goodtype, enable, player)
WarriorsLib.StoreGood(buildingID, goodtype, enable, player)
Specifies what goods a storagearea store.
enable
If TRUE the building will start to store goods of the specified type. If FALSE it will stop storing them.
return value
Since Version 1.5.0: success [0, 1]
Before: none
Buildings.AddBuilding(118, 58, 3, Buildings.STORAGEAREA)
WarriorsLib.StoreGood (Buildings.GetFirstBuilding(3, Buildings.STORAGEAREA), Goods.GOLDBAR, 1, 3, 1)
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