WarriorsLib.StoreGood
WarriorsLib.StoreGood(buildingID, goodtype, enable, player)
WarriorsLib.StoreGood(buildingID, goodtype, enable, player)
Specifies what goods a storagearea store.
enable
If TRUE the building will start to store goods of the specified type. If FALSE it will stop storing them.
return value
none
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