# WarriorsLib.UnGarrisonWarriors

## `WarriorsLib.UnGarrisonWarriors(buldingid, column, bowman, player)`

Ungarrison a building. This makes a military building eject units.

`column`

The column of the unit to eject. Use 0 (zero) to eject the leftmost unit (in regards to the side panel of the selected building) . Use -1 to eject as much units as possible. This value is usually in the range -1..5.

`bowman`

If **TRUE** a bowman is ejected. Otherwise a swordman is ejected. This parameter is ignored if *column* is -1.

#### return value

* **Since Version 1.5.0**: success \[0, 1]
* Before: none

```lua
WarriorsLib.UnGarrisonWarriors(Buildings.GetFirstBuilding(1, Buildings.GUARDTOWERSMALL),-1,1,1)
```


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