Settlers United Wiki
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Settler IV Wiki EN
Settler IV Wiki EN
  • Welcome to the Settlers IV Wiki!
  • Basics
    • Abbreviations
    • Buildsite priority
    • Working radius
    • Terrain and roads
  • Units
    • Swordsman
    • Archer
    • Squad Leader
    • Medics
    • Axewarrior
    • Blowgunwarrior
    • Backpack Catapultist
    • Priest
    • Gardener
    • Geologist
    • Thief
    • Pioneer
    • Saboteur
  • Multiplayer
    • Getting started in S4 Multiplayer
    • Settlers United
    • Ultimate Balance Overhaul / "UBO"
    • Transport+ / "Coalbug"fix
  • Tips and tricks
    • Towerradii
    • Mining mechanics
    • Score formula for the final statistic
    • Trojan 9-Mine-Battery
    • S4Editor+
  • Combat mechanics
    • Unit stats
    • Fighting strength calculationg
    • Effects of Fighting Strength
    • Attack Canceling
  • Production Ratios
    • HE Maximum Buildup (2:1 Gold)
    • Metal industry
    • Foodindustry
    • Ticks/Ressource
    • Resources per minute
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  • Strategy
  • Trivia
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  1. Units

Blowgunwarrior

PreviousAxewarriorNextBackpack Catapultist

Last updated 2 years ago

Attribute
Value (L1 | L2 | L3)

Health

85 | 125 | 190

Damage

3 | 4 | 5

Attack Speed

23 Ticks

DPS

1,8 | 2,4 | 3

Range

5 tiles

Freeze-Chance

~50% | ~70% | ~75-80%

Armor

0

Compatible Buffs

Shield, Bloodrush, Invisibility

Attribute
Value (L1 | L2 | L3)

Health

100 | 150 | 210

Damage

6 | 9 | 12

Attack Speed

23 Ticks

DPS

3,6 | 5,4 | 7,2

Range

5 tiles

Freeze-Chance

~50% | ~70% | ~75-80%

Armor

0

Compatible Buffs

Shield, Bloodrush, Invisibility

Overview

Blowgunwarriors are the mayan special unit. They are ranged unit similar to archers, but with significantly lower range and damage potential. In exchange, they have some additional have and the ability to immobilize enemy soldiers for brief periods of time.

Strategy

Theoretically, blowgunwarriors can supplement both swordsmen and archers. In practice, however, their increased health compared to archers is not enough to mitigate the lower range - archers can have several rows fight, while blowgunwarriors can only fight with one row much later. Against swordsmen and axewarriors, their firepower is simply insufficient to contend with the high health pools of these units.

UBO significantly increases the damage of blowgunwarriors to 150% of an equivalent archer. Due to their lower range, archers and backpack catapultists are still hard counters, but blowgunwarriors can now be a useful counter against melee units.

Trivia

  • Despite not being melee units, blowgunwarriors can benefit from the viking bloodrush spell.

Level 1, 2 and 3 blowgunwarriors in a row