WarriorsLib.UnGarrisonWarriors(buldingid, column, bowman, player)

Ungarrison a building. This makes a military building eject units.


The column of the unit to eject. Use 0 (zero) to eject the leftmost unit (in regards to the side panel of the selected building) . Use -1 to eject as much units as possible. This value is usually in the range -1..5.


If TRUE a bowman is ejected. Otherwise a swordman is ejected. This parameter is ignored if column is -1.

return value


WarriorsLib.UnGarrisonWarriors(Buildings.GetFirstBuilding(1, Buildings.GUARDTOWERSMALL),-1,1,1)

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