Nutzung: circle(x,y,radius,funktion mit parameter x,y) Z.B.
function createSlimeball(x,y)
Effects.AddEffect(Effects.SLIMEBALL,Sounds.NO_SOUND,x,y,0)
end
function new_game()
circle(128,128,5,createSlimeball)
end
oder in kurz und unleserlich
function new_game()
circle(128,128,5,function(x,y)
Effects.AddEffect(Effects.SLIMEBALL,Sounds.NO_SOUND,x,y,0)
end
)
end
function circle(x,y,radius,func)
local r = radius
local xorig = x
local yorig = y
local iterations = 2 * r - 1
local i = iterations
local left = r - 1
local right = 0
while i > 0 do
local cx = xorig - left;
local cy = yorig + r - i;
while cx <= xorig + right do
func(cx,cy)
cx = cx + 1
end
--inc/decs
if right == r - 1 then
left = left - 1
else
right = right + 1
end
i = i - 1
end
end