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Settler IV Lua API DE
Settler IV Lua API DE
  • Tutorials
    • Einführung
    • SU Library
    • Erste Schritte
      • Einrichtung & HelloWorld
      • Einstieg: new_game
      • Events: register_functions
      • Siegbedingungen anpassen
    • Erweiterte Tipps
      • Die Vars.Save Variablen
      • Moderner Lua Compiler
      • S4Editor Export Path Changer
      • Anticheat
      • Löschen aller Gebäude
      • Platzieren von Gebäuden
    • Code Schnipsel
      • Soldatenanzahl ermitteln
      • Random innerhalb Bereich
      • Verbesserte Zufallszahlen
      • Neue Minute angebrochen
      • Round & Modulo
      • All Points in a circle (hexagon)
      • foreach_ext
      • Textnachricht nur für einen Spieler
      • Mehr als 8 Waren spawnen
    • Community Bibliotheken
      • MinuteEvents-Library
      • VarsSave-Extender
      • Ground-Library
    • Vollständige Mapscripts
      • Siedler IV WM 2021 "The Woods"
      • Turnier Map Script 2vs2 2022
  • Library Functions
    • Global Functions
      • new_game
      • reg_func
      • register_functions
      • request_event
      • unrequest_event
    • AI
      • AI.AttackNow
      • AI.DarkTribeUseDarkGardeners
      • AI.DarkTribeUseShamans
      • AI.NewSquad
      • AI.SetPlayerVar
    • Buildings
      • Buildings.AddBuilding
      • Buildings.Amount
      • Buildings.CrushBuilding
      • Buildings.Delete
      • Buildings.ExistsBuildingInArea
      • Buildings.GetFirstBuilding
      • Buildings.GetInhabitantAmount
      • Buildings.GetTarget
      • Buildings.IsSelected
    • DarkTribe
      • DarkTribe.AddManakopter
      • DarkTribe.FlyTo
    • Debug
      • Debug.AccessViolation
      • Debug.ActivateAI
      • Debug.DeactivateAI
      • Debug.FatalError
      • Debug.Freeze
      • Debug.MakeDark
      • Debug.MakeGreen
    • Effects
      • Effects.AddEffect
    • Game
      • Game.ArePlayerAreasConnected
      • Game.DefaultGameEndCheck
      • Game.DefaultPlayerLostCheck
      • Game.DefaultPlayersLostCheck
      • Game.DisableLastNPlayersInStatistic
      • Game.EnableLandExploredCheck
      • Game.EnemyPlayersLost
      • Game.FindAnyUnit
      • Game.GetAmountOfTreesInArea
      • Game.GetDifficulty
      • Game.GetNumberOfSquaresWithDarkLand
      • Game.GetOffenceFightingStrength
      • Game.HasPlayerLost
      • Game.IsAlmostAllLandExplored
      • Game.IsAreaDarkLand
      • Game.IsAreaGreen
      • Game.IsAreaOwned
      • Game.LocalPlayer
      • Game.NumberOfPlayers
      • Game.PlayerLost
      • Game.PlayerRace
      • Game.Random
      • Game.Random100
      • Game.ResetFogging
      • Game.SetAlliesDontRevealFog
      • Game.SetFightingStrength
      • Game.ShowClock
      • Game.ShowText
      • Game.Time
    • Goods
      • Goods.AddPileEx
      • Goods.Amount
      • Goods.Delete
      • Goods.GetAmountInArea
    • Magic
      • Magic.CastSpell
      • Magic.CurrentManaAmount
      • Magic.DecreaseMana
      • Magic.IncreaseMana
    • Map
      • Map.AddDecoObject
      • Map.DeleteDecoObject
      • Map.Height
      • Map.PointIsOnScreen
      • Map.SetScreenPos
      • Map.Width
    • Settlers
      • Settlers.AddSettlers
      • Settlers.AddSettlersToFerry
      • Settlers.Amount
      • Settlers.AmountInArea
      • Settlers.AmountInSector
      • Settlers.IsSelected
      • Settlers.KillSelectableSettlers
      • Settlers.ProductionAmount
      • Settlers.SetHealthInArea
    • Statistic
      • Statistic.BuildingsCaptured
      • Statistic.GoodsProduced
      • Statistic.LandOwnedByPlayer
      • Statistic.ManaCollected
      • Statistic.MushroomFarmsDestroyed
      • Statistic.ServantsFreed
      • Statistic.SpellsCast
      • Statistic.UnitsDestroyed
    • Tutorial
      • Tutorial.ClearMarker
      • Tutorial.DeleteWorldCursor
      • Tutorial.DisableControls
      • Tutorial.DisableExcept
      • Tutorial.EnableAllControls
      • Tutorial.EnableControls
      • Tutorial.Exit
      • Tutorial.GetCurrentZoomFactor
      • Tutorial.PressButton
      • Tutorial.RWM
      • Tutorial.SelectNextBuilding
      • Tutorial.SetMarker
      • Tutorial.SetWorldCursor
      • Tutorial.SetZoom
      • Tutorial.ShowText
      • Tutorial.Won
    • Vehicles
      • Vehicles.AddVehicle
      • Vehicles.AddWheelerToFerry
      • Vehicles.Amount
      • Vehicles.AmountInArea
      • Vehicles.AmountInSector
      • Vehicles.GetFerryCargoInArea
      • Vehicles.GetHealth
      • Vehicles.IsSelected
      • Vehicles.KillVehicles
    • dbg
      • dbg.aioff
      • dbg.aion
      • dbg.db
      • dbg.pi
      • dbg.sg
      • dbg.stm
      • dbg.tp
  • SU Library Functions
    • SU.VersionOK
    • SU.Buildings
      • SU.Buildings.AddBuilding
      • SU.Buildings.AddBuildingEx
      • SU.Buildings.AddConstructionSite
      • SU.Buildings.AddConstructionSiteEx
      • SU.Buildings.GarrisonWarriors
      • SU.Buildings.GetConstructionState
      • SU.Buildings.GetHaltedState
      • SU.Buildings.GetPriorityState
      • SU.Buildings.RecruitVehicle
      • SU.Buildings.RecruitWarriors
      • SU.Buildings.SetHaltedState
      • SU.Buildings.SetPriorityState
      • SU.Buildings.SetProduction
      • SU.Buildings.SetProductionPercentMode
      • SU.Buildings.SetProductionPercentage
      • SU.Buildings.SetTradingRoute
      • SU.Buildings.SetWorkarea
      • SU.Buildings.StartPlacement
      • SU.Buildings.StoreGood
      • SU.Buildings.ToggleHalt
      • SU.Buildings.TogglePriority
      • SU.Buildings.TradeGood
      • SU.Buildings.UnGarrisonWarriors
    • SU.Entity
      • SU.Entity.GetBaseType
      • SU.Entity.GetClass
      • SU.Entity.GetEntityType
      • SU.Entity.GetHealth
      • SU.Entity.GetMaxHealth
      • SU.Entity.GetNextEntityID
      • SU.Entity.GetOwner
      • SU.Entity.GetPosition
      • SU.Entity.GetPreviousEntityID
      • SU.Entity.GetRoleClass
      • SU.Entity.GetTribe
      • SU.Entity.GetType
      • SU.Entity.GetUniqueID
      • SU.Entity.PileGetAmount
    • SU.Game
      • SU.Game.AddBeds
      • SU.Game.ClearSelection
      • SU.Game.GetLanguage
      • SU.Game.GetMapName
      • SU.Game.GetMapNameRelativePath
      • SU.Game.GetMaxSelection
      • SU.Game.IsCurrentlyOnScreen
      • SU.Game.Ping
      • SU.Game.PingPlayer
      • SU.Game.PingTeam
      • SU.Game.PingTeamOfPlayer
      • SU.Game.SetBeds
      • SU.Game.SetMaxSelection
      • SU.Game.ShowTextMessage
      • SU.Game.stm
    • SU.Map
      • SU.Map.GetEcoSector
      • SU.Map.GetFogOfWar
      • SU.Map.GetHeight
      • SU.Map.GetObject
      • SU.Map.GetOwner
      • SU.Map.GetResource
      • SU.Map.GetType
      • SU.Map.IsDarkLand
      • SU.Map.IsDarkLandBorder
      • SU.Map.IsFoundingStone
      • SU.Map.IsOccupied
      • SU.Map.SetResource
    • SU.Settlers
      • SU.Settlers.AddSettlersWithBeds
  • API Enums
    • AI
    • Buildings
    • Control
    • Dialog
    • Effects
    • Events
    • Game
    • Goods
    • Magic
    • Menu
    • Settlers
    • Sounds
    • Vehicles
  • SU API Enums
    • SU.Animals
    • SU.BaseTypes
    • SU.Classes
    • SU.EntityTypes
    • SU.Grounds
    • SU.GUIElements
    • SU.Languages
    • SU.Objects
    • SU.Resources
    • SU.RoleClasses
    • SU.Trees
    • SU.Tribes
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  1. Library Functions
  2. Game

Game.ResetFogging

Game.ResetFogging()

Stellt den Fog of War in allen Gebieten wieder her, die für den Spieler nicht sichtbar sind. Ist in Kombination mit AlliesDontRevealFog erforderlich.

Rückgabewert

none

Beispiel

Game.ResetFogging()
PreviousGame.Random100NextGame.SetAlliesDontRevealFog

Last updated 3 years ago