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Settler IV Lua API DE
Settler IV Lua API DE
  • Tutorials
    • Einführung
    • SU Library
    • Erste Schritte
      • Einrichtung & HelloWorld
      • Einstieg: new_game
      • Events: register_functions
      • Siegbedingungen anpassen
    • Erweiterte Tipps
      • Die Vars.Save Variablen
      • Moderner Lua Compiler
      • S4Editor Export Path Changer
      • Anticheat
      • Löschen aller Gebäude
      • Platzieren von Gebäuden
    • Code Schnipsel
      • Soldatenanzahl ermitteln
      • Random innerhalb Bereich
      • Verbesserte Zufallszahlen
      • Neue Minute angebrochen
      • Round & Modulo
      • All Points in a circle (hexagon)
      • foreach_ext
      • Textnachricht nur für einen Spieler
      • Mehr als 8 Waren spawnen
    • Community Bibliotheken
      • MinuteEvents-Library
      • VarsSave-Extender
      • Ground-Library
    • Vollständige Mapscripts
      • Siedler IV WM 2021 "The Woods"
      • Turnier Map Script 2vs2 2022
  • Library Functions
    • Global Functions
      • new_game
      • reg_func
      • register_functions
      • request_event
      • unrequest_event
    • AI
      • AI.AttackNow
      • AI.DarkTribeUseDarkGardeners
      • AI.DarkTribeUseShamans
      • AI.NewSquad
      • AI.SetPlayerVar
    • Buildings
      • Buildings.AddBuilding
      • Buildings.Amount
      • Buildings.CrushBuilding
      • Buildings.Delete
      • Buildings.ExistsBuildingInArea
      • Buildings.GetFirstBuilding
      • Buildings.GetInhabitantAmount
      • Buildings.GetTarget
      • Buildings.IsSelected
    • DarkTribe
      • DarkTribe.AddManakopter
      • DarkTribe.FlyTo
    • Debug
      • Debug.AccessViolation
      • Debug.ActivateAI
      • Debug.DeactivateAI
      • Debug.FatalError
      • Debug.Freeze
      • Debug.MakeDark
      • Debug.MakeGreen
    • Effects
      • Effects.AddEffect
    • Game
      • Game.ArePlayerAreasConnected
      • Game.DefaultGameEndCheck
      • Game.DefaultPlayerLostCheck
      • Game.DefaultPlayersLostCheck
      • Game.DisableLastNPlayersInStatistic
      • Game.EnableLandExploredCheck
      • Game.EnemyPlayersLost
      • Game.FindAnyUnit
      • Game.GetAmountOfTreesInArea
      • Game.GetDifficulty
      • Game.GetNumberOfSquaresWithDarkLand
      • Game.GetOffenceFightingStrength
      • Game.HasPlayerLost
      • Game.IsAlmostAllLandExplored
      • Game.IsAreaDarkLand
      • Game.IsAreaGreen
      • Game.IsAreaOwned
      • Game.LocalPlayer
      • Game.NumberOfPlayers
      • Game.PlayerLost
      • Game.PlayerRace
      • Game.Random
      • Game.Random100
      • Game.ResetFogging
      • Game.SetAlliesDontRevealFog
      • Game.SetFightingStrength
      • Game.ShowClock
      • Game.ShowText
      • Game.Time
    • Goods
      • Goods.AddPileEx
      • Goods.Amount
      • Goods.Delete
      • Goods.GetAmountInArea
    • Magic
      • Magic.CastSpell
      • Magic.CurrentManaAmount
      • Magic.DecreaseMana
      • Magic.IncreaseMana
    • Map
      • Map.AddDecoObject
      • Map.DeleteDecoObject
      • Map.Height
      • Map.PointIsOnScreen
      • Map.SetScreenPos
      • Map.Width
    • Settlers
      • Settlers.AddSettlers
      • Settlers.AddSettlersToFerry
      • Settlers.Amount
      • Settlers.AmountInArea
      • Settlers.AmountInSector
      • Settlers.IsSelected
      • Settlers.KillSelectableSettlers
      • Settlers.ProductionAmount
      • Settlers.SetHealthInArea
    • Statistic
      • Statistic.BuildingsCaptured
      • Statistic.GoodsProduced
      • Statistic.LandOwnedByPlayer
      • Statistic.ManaCollected
      • Statistic.MushroomFarmsDestroyed
      • Statistic.ServantsFreed
      • Statistic.SpellsCast
      • Statistic.UnitsDestroyed
    • Tutorial
      • Tutorial.ClearMarker
      • Tutorial.DeleteWorldCursor
      • Tutorial.DisableControls
      • Tutorial.DisableExcept
      • Tutorial.EnableAllControls
      • Tutorial.EnableControls
      • Tutorial.Exit
      • Tutorial.GetCurrentZoomFactor
      • Tutorial.PressButton
      • Tutorial.RWM
      • Tutorial.SelectNextBuilding
      • Tutorial.SetMarker
      • Tutorial.SetWorldCursor
      • Tutorial.SetZoom
      • Tutorial.ShowText
      • Tutorial.Won
    • Vehicles
      • Vehicles.AddVehicle
      • Vehicles.AddWheelerToFerry
      • Vehicles.Amount
      • Vehicles.AmountInArea
      • Vehicles.AmountInSector
      • Vehicles.GetFerryCargoInArea
      • Vehicles.GetHealth
      • Vehicles.IsSelected
      • Vehicles.KillVehicles
    • dbg
      • dbg.aioff
      • dbg.aion
      • dbg.db
      • dbg.pi
      • dbg.sg
      • dbg.stm
      • dbg.tp
  • SU Library Functions
    • SU.VersionOK
    • SU.Buildings
      • SU.Buildings.AddBuilding
      • SU.Buildings.AddBuildingEx
      • SU.Buildings.AddConstructionSite
      • SU.Buildings.AddConstructionSiteEx
      • SU.Buildings.GarrisonWarriors
      • SU.Buildings.GetConstructionState
      • SU.Buildings.GetHaltedState
      • SU.Buildings.GetPriorityState
      • SU.Buildings.RecruitVehicle
      • SU.Buildings.RecruitWarriors
      • SU.Buildings.SetHaltedState
      • SU.Buildings.SetPriorityState
      • SU.Buildings.SetProduction
      • SU.Buildings.SetProductionPercentMode
      • SU.Buildings.SetProductionPercentage
      • SU.Buildings.SetTradingRoute
      • SU.Buildings.SetWorkarea
      • SU.Buildings.StartPlacement
      • SU.Buildings.StoreGood
      • SU.Buildings.ToggleHalt
      • SU.Buildings.TogglePriority
      • SU.Buildings.TradeGood
      • SU.Buildings.UnGarrisonWarriors
    • SU.Entity
      • SU.Entity.GetBaseType
      • SU.Entity.GetClass
      • SU.Entity.GetEntityType
      • SU.Entity.GetHealth
      • SU.Entity.GetMaxHealth
      • SU.Entity.GetNextEntityID
      • SU.Entity.GetOwner
      • SU.Entity.GetPosition
      • SU.Entity.GetPreviousEntityID
      • SU.Entity.GetRoleClass
      • SU.Entity.GetTribe
      • SU.Entity.GetType
      • SU.Entity.GetUniqueID
      • SU.Entity.PileGetAmount
    • SU.Game
      • SU.Game.AddBeds
      • SU.Game.ClearSelection
      • SU.Game.GetLanguage
      • SU.Game.GetMapName
      • SU.Game.GetMapNameRelativePath
      • SU.Game.GetMaxSelection
      • SU.Game.IsCurrentlyOnScreen
      • SU.Game.Ping
      • SU.Game.PingPlayer
      • SU.Game.PingTeam
      • SU.Game.PingTeamOfPlayer
      • SU.Game.SetBeds
      • SU.Game.SetMaxSelection
      • SU.Game.ShowTextMessage
      • SU.Game.stm
    • SU.Map
      • SU.Map.GetEcoSector
      • SU.Map.GetFogOfWar
      • SU.Map.GetHeight
      • SU.Map.GetObject
      • SU.Map.GetOwner
      • SU.Map.GetResource
      • SU.Map.GetType
      • SU.Map.IsDarkLand
      • SU.Map.IsDarkLandBorder
      • SU.Map.IsFoundingStone
      • SU.Map.IsOccupied
      • SU.Map.SetResource
    • SU.Settlers
      • SU.Settlers.AddSettlersWithBeds
  • API Enums
    • AI
    • Buildings
    • Control
    • Dialog
    • Effects
    • Events
    • Game
    • Goods
    • Magic
    • Menu
    • Settlers
    • Sounds
    • Vehicles
  • SU API Enums
    • SU.Animals
    • SU.BaseTypes
    • SU.Classes
    • SU.EntityTypes
    • SU.Grounds
    • SU.GUIElements
    • SU.Languages
    • SU.Objects
    • SU.Resources
    • SU.RoleClasses
    • SU.Trees
    • SU.Tribes
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  1. Library Functions
  2. Game

Game.SetAlliesDontRevealFog

Game.SetAlliesDontRevealFog(True oder False)

Sorgt dafür, dass der Sichtradius verbündeter Spieler nicht enthüllt wird. Scheint nur zu funktionieren, wenn es in NewGame deklariert wird, außerdem muss der Fog of War dann reseted werden, sonst wird der Bereich nur dunkel und nicht schwarz.

Rückgabewert

none

Beispiel

Game.SetAlliesDontRevealFog(1)
PreviousGame.ResetFoggingNextGame.SetFightingStrength

Last updated 3 years ago