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Settler IV Lua API DE
Settler IV Lua API DE
  • Tutorials
    • Einführung
    • SU Library
    • Erste Schritte
      • Einrichtung & HelloWorld
      • Einstieg: new_game
      • Events: register_functions
      • Siegbedingungen anpassen
    • Erweiterte Tipps
      • Die Vars.Save Variablen
      • Moderner Lua Compiler
      • S4Editor Export Path Changer
      • Anticheat
      • Löschen aller Gebäude
      • Platzieren von Gebäuden
    • Code Schnipsel
      • Soldatenanzahl ermitteln
      • Random innerhalb Bereich
      • Verbesserte Zufallszahlen
      • Neue Minute angebrochen
      • Round & Modulo
      • All Points in a circle (hexagon)
      • foreach_ext
      • Textnachricht nur für einen Spieler
      • Mehr als 8 Waren spawnen
    • Community Bibliotheken
      • MinuteEvents-Library
      • VarsSave-Extender
      • Ground-Library
    • Vollständige Mapscripts
      • Siedler IV WM 2021 "The Woods"
      • Turnier Map Script 2vs2 2022
  • Library Functions
    • Global Functions
      • new_game
      • reg_func
      • register_functions
      • request_event
      • unrequest_event
    • AI
      • AI.AttackNow
      • AI.DarkTribeUseDarkGardeners
      • AI.DarkTribeUseShamans
      • AI.NewSquad
      • AI.SetPlayerVar
    • Buildings
      • Buildings.AddBuilding
      • Buildings.Amount
      • Buildings.CrushBuilding
      • Buildings.Delete
      • Buildings.ExistsBuildingInArea
      • Buildings.GetFirstBuilding
      • Buildings.GetInhabitantAmount
      • Buildings.GetTarget
      • Buildings.IsSelected
    • DarkTribe
      • DarkTribe.AddManakopter
      • DarkTribe.FlyTo
    • Debug
      • Debug.AccessViolation
      • Debug.ActivateAI
      • Debug.DeactivateAI
      • Debug.FatalError
      • Debug.Freeze
      • Debug.MakeDark
      • Debug.MakeGreen
    • Effects
      • Effects.AddEffect
    • Game
      • Game.ArePlayerAreasConnected
      • Game.DefaultGameEndCheck
      • Game.DefaultPlayerLostCheck
      • Game.DefaultPlayersLostCheck
      • Game.DisableLastNPlayersInStatistic
      • Game.EnableLandExploredCheck
      • Game.EnemyPlayersLost
      • Game.FindAnyUnit
      • Game.GetAmountOfTreesInArea
      • Game.GetDifficulty
      • Game.GetNumberOfSquaresWithDarkLand
      • Game.GetOffenceFightingStrength
      • Game.HasPlayerLost
      • Game.IsAlmostAllLandExplored
      • Game.IsAreaDarkLand
      • Game.IsAreaGreen
      • Game.IsAreaOwned
      • Game.LocalPlayer
      • Game.NumberOfPlayers
      • Game.PlayerLost
      • Game.PlayerRace
      • Game.Random
      • Game.Random100
      • Game.ResetFogging
      • Game.SetAlliesDontRevealFog
      • Game.SetFightingStrength
      • Game.ShowClock
      • Game.ShowText
      • Game.Time
    • Goods
      • Goods.AddPileEx
      • Goods.Amount
      • Goods.Delete
      • Goods.GetAmountInArea
    • Magic
      • Magic.CastSpell
      • Magic.CurrentManaAmount
      • Magic.DecreaseMana
      • Magic.IncreaseMana
    • Map
      • Map.AddDecoObject
      • Map.DeleteDecoObject
      • Map.Height
      • Map.PointIsOnScreen
      • Map.SetScreenPos
      • Map.Width
    • Settlers
      • Settlers.AddSettlers
      • Settlers.AddSettlersToFerry
      • Settlers.Amount
      • Settlers.AmountInArea
      • Settlers.AmountInSector
      • Settlers.IsSelected
      • Settlers.KillSelectableSettlers
      • Settlers.ProductionAmount
      • Settlers.SetHealthInArea
    • Statistic
      • Statistic.BuildingsCaptured
      • Statistic.GoodsProduced
      • Statistic.LandOwnedByPlayer
      • Statistic.ManaCollected
      • Statistic.MushroomFarmsDestroyed
      • Statistic.ServantsFreed
      • Statistic.SpellsCast
      • Statistic.UnitsDestroyed
    • Tutorial
      • Tutorial.ClearMarker
      • Tutorial.DeleteWorldCursor
      • Tutorial.DisableControls
      • Tutorial.DisableExcept
      • Tutorial.EnableAllControls
      • Tutorial.EnableControls
      • Tutorial.Exit
      • Tutorial.GetCurrentZoomFactor
      • Tutorial.PressButton
      • Tutorial.RWM
      • Tutorial.SelectNextBuilding
      • Tutorial.SetMarker
      • Tutorial.SetWorldCursor
      • Tutorial.SetZoom
      • Tutorial.ShowText
      • Tutorial.Won
    • Vehicles
      • Vehicles.AddVehicle
      • Vehicles.AddWheelerToFerry
      • Vehicles.Amount
      • Vehicles.AmountInArea
      • Vehicles.AmountInSector
      • Vehicles.GetFerryCargoInArea
      • Vehicles.GetHealth
      • Vehicles.IsSelected
      • Vehicles.KillVehicles
    • dbg
      • dbg.aioff
      • dbg.aion
      • dbg.db
      • dbg.pi
      • dbg.sg
      • dbg.stm
      • dbg.tp
  • SU Library Functions
    • SU.VersionOK
    • SU.Buildings
      • SU.Buildings.AddBuilding
      • SU.Buildings.AddBuildingEx
      • SU.Buildings.AddConstructionSite
      • SU.Buildings.AddConstructionSiteEx
      • SU.Buildings.GarrisonWarriors
      • SU.Buildings.GetConstructionState
      • SU.Buildings.GetHaltedState
      • SU.Buildings.GetPriorityState
      • SU.Buildings.RecruitVehicle
      • SU.Buildings.RecruitWarriors
      • SU.Buildings.SetHaltedState
      • SU.Buildings.SetPriorityState
      • SU.Buildings.SetProduction
      • SU.Buildings.SetProductionPercentMode
      • SU.Buildings.SetProductionPercentage
      • SU.Buildings.SetTradingRoute
      • SU.Buildings.SetWorkarea
      • SU.Buildings.StartPlacement
      • SU.Buildings.StoreGood
      • SU.Buildings.ToggleHalt
      • SU.Buildings.TogglePriority
      • SU.Buildings.TradeGood
      • SU.Buildings.UnGarrisonWarriors
    • SU.Entity
      • SU.Entity.GetBaseType
      • SU.Entity.GetClass
      • SU.Entity.GetEntityType
      • SU.Entity.GetHealth
      • SU.Entity.GetMaxHealth
      • SU.Entity.GetNextEntityID
      • SU.Entity.GetOwner
      • SU.Entity.GetPosition
      • SU.Entity.GetPreviousEntityID
      • SU.Entity.GetRoleClass
      • SU.Entity.GetTribe
      • SU.Entity.GetType
      • SU.Entity.GetUniqueID
      • SU.Entity.PileGetAmount
    • SU.Game
      • SU.Game.AddBeds
      • SU.Game.ClearSelection
      • SU.Game.GetLanguage
      • SU.Game.GetMapName
      • SU.Game.GetMapNameRelativePath
      • SU.Game.GetMaxSelection
      • SU.Game.IsCurrentlyOnScreen
      • SU.Game.Ping
      • SU.Game.PingPlayer
      • SU.Game.PingTeam
      • SU.Game.PingTeamOfPlayer
      • SU.Game.SetBeds
      • SU.Game.SetMaxSelection
      • SU.Game.ShowTextMessage
      • SU.Game.stm
    • SU.Map
      • SU.Map.GetEcoSector
      • SU.Map.GetFogOfWar
      • SU.Map.GetHeight
      • SU.Map.GetObject
      • SU.Map.GetOwner
      • SU.Map.GetResource
      • SU.Map.GetType
      • SU.Map.IsDarkLand
      • SU.Map.IsDarkLandBorder
      • SU.Map.IsFoundingStone
      • SU.Map.IsOccupied
      • SU.Map.SetResource
    • SU.Settlers
      • SU.Settlers.AddSettlersWithBeds
  • API Enums
    • AI
    • Buildings
    • Control
    • Dialog
    • Effects
    • Events
    • Game
    • Goods
    • Magic
    • Menu
    • Settlers
    • Sounds
    • Vehicles
  • SU API Enums
    • SU.Animals
    • SU.BaseTypes
    • SU.Classes
    • SU.EntityTypes
    • SU.Grounds
    • SU.GUIElements
    • SU.Languages
    • SU.Objects
    • SU.Resources
    • SU.RoleClasses
    • SU.Trees
    • SU.Tribes
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  1. Tutorials
  2. Code Schnipsel

Random innerhalb Bereich

Gibt eine Zufallszahl innerhalb eines Bereichs zurück.

Verwendung

randomBetween(fromNumber, toNumber)

Du kannst diese ohne benötigte Installation verwenden, das einzige was du machen musst, ist die Logic unter deinem Script zu platzieren. Du kannst die Funktion verwenden, indem du angibst, in welchen Bereich er eine Zufallszahl zurückgeben soll. z.B.:

randomBetween(10,20)

Gibt eine Zahl zwischen 10 und 20 zurück.

function randomBetween(fromNumber, toNumber)
	local divNumber = toNumber - fromNumber
	local randomNumber = fromNumber + Game.Random(divNumber + 1) 
	return randomNumber
end
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Last updated 3 years ago