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Settler IV Lua API DE
Settler IV Lua API DE
  • Tutorials
    • Einführung
    • SU Library
    • Erste Schritte
      • Einrichtung & HelloWorld
      • Einstieg: new_game
      • Events: register_functions
      • Siegbedingungen anpassen
    • Erweiterte Tipps
      • Die Vars.Save Variablen
      • Moderner Lua Compiler
      • S4Editor Export Path Changer
      • Anticheat
      • Löschen aller Gebäude
      • Platzieren von Gebäuden
    • Code Schnipsel
      • Soldatenanzahl ermitteln
      • Random innerhalb Bereich
      • Verbesserte Zufallszahlen
      • Neue Minute angebrochen
      • Round & Modulo
      • All Points in a circle (hexagon)
      • foreach_ext
      • Textnachricht nur für einen Spieler
      • Mehr als 8 Waren spawnen
    • Community Bibliotheken
      • MinuteEvents-Library
      • VarsSave-Extender
      • Ground-Library
    • Vollständige Mapscripts
      • Siedler IV WM 2021 "The Woods"
      • Turnier Map Script 2vs2 2022
  • Library Functions
    • Global Functions
      • new_game
      • reg_func
      • register_functions
      • request_event
      • unrequest_event
    • AI
      • AI.AttackNow
      • AI.DarkTribeUseDarkGardeners
      • AI.DarkTribeUseShamans
      • AI.NewSquad
      • AI.SetPlayerVar
    • Buildings
      • Buildings.AddBuilding
      • Buildings.Amount
      • Buildings.CrushBuilding
      • Buildings.Delete
      • Buildings.ExistsBuildingInArea
      • Buildings.GetFirstBuilding
      • Buildings.GetInhabitantAmount
      • Buildings.GetTarget
      • Buildings.IsSelected
    • DarkTribe
      • DarkTribe.AddManakopter
      • DarkTribe.FlyTo
    • Debug
      • Debug.AccessViolation
      • Debug.ActivateAI
      • Debug.DeactivateAI
      • Debug.FatalError
      • Debug.Freeze
      • Debug.MakeDark
      • Debug.MakeGreen
    • Effects
      • Effects.AddEffect
    • Game
      • Game.ArePlayerAreasConnected
      • Game.DefaultGameEndCheck
      • Game.DefaultPlayerLostCheck
      • Game.DefaultPlayersLostCheck
      • Game.DisableLastNPlayersInStatistic
      • Game.EnableLandExploredCheck
      • Game.EnemyPlayersLost
      • Game.FindAnyUnit
      • Game.GetAmountOfTreesInArea
      • Game.GetDifficulty
      • Game.GetNumberOfSquaresWithDarkLand
      • Game.GetOffenceFightingStrength
      • Game.HasPlayerLost
      • Game.IsAlmostAllLandExplored
      • Game.IsAreaDarkLand
      • Game.IsAreaGreen
      • Game.IsAreaOwned
      • Game.LocalPlayer
      • Game.NumberOfPlayers
      • Game.PlayerLost
      • Game.PlayerRace
      • Game.Random
      • Game.Random100
      • Game.ResetFogging
      • Game.SetAlliesDontRevealFog
      • Game.SetFightingStrength
      • Game.ShowClock
      • Game.ShowText
      • Game.Time
    • Goods
      • Goods.AddPileEx
      • Goods.Amount
      • Goods.Delete
      • Goods.GetAmountInArea
    • Magic
      • Magic.CastSpell
      • Magic.CurrentManaAmount
      • Magic.DecreaseMana
      • Magic.IncreaseMana
    • Map
      • Map.AddDecoObject
      • Map.DeleteDecoObject
      • Map.Height
      • Map.PointIsOnScreen
      • Map.SetScreenPos
      • Map.Width
    • Settlers
      • Settlers.AddSettlers
      • Settlers.AddSettlersToFerry
      • Settlers.Amount
      • Settlers.AmountInArea
      • Settlers.AmountInSector
      • Settlers.IsSelected
      • Settlers.KillSelectableSettlers
      • Settlers.ProductionAmount
      • Settlers.SetHealthInArea
    • Statistic
      • Statistic.BuildingsCaptured
      • Statistic.GoodsProduced
      • Statistic.LandOwnedByPlayer
      • Statistic.ManaCollected
      • Statistic.MushroomFarmsDestroyed
      • Statistic.ServantsFreed
      • Statistic.SpellsCast
      • Statistic.UnitsDestroyed
    • Tutorial
      • Tutorial.ClearMarker
      • Tutorial.DeleteWorldCursor
      • Tutorial.DisableControls
      • Tutorial.DisableExcept
      • Tutorial.EnableAllControls
      • Tutorial.EnableControls
      • Tutorial.Exit
      • Tutorial.GetCurrentZoomFactor
      • Tutorial.PressButton
      • Tutorial.RWM
      • Tutorial.SelectNextBuilding
      • Tutorial.SetMarker
      • Tutorial.SetWorldCursor
      • Tutorial.SetZoom
      • Tutorial.ShowText
      • Tutorial.Won
    • Vehicles
      • Vehicles.AddVehicle
      • Vehicles.AddWheelerToFerry
      • Vehicles.Amount
      • Vehicles.AmountInArea
      • Vehicles.AmountInSector
      • Vehicles.GetFerryCargoInArea
      • Vehicles.GetHealth
      • Vehicles.IsSelected
      • Vehicles.KillVehicles
    • dbg
      • dbg.aioff
      • dbg.aion
      • dbg.db
      • dbg.pi
      • dbg.sg
      • dbg.stm
      • dbg.tp
  • SU Library Functions
    • SU.VersionOK
    • SU.Buildings
      • SU.Buildings.AddBuilding
      • SU.Buildings.AddBuildingEx
      • SU.Buildings.AddConstructionSite
      • SU.Buildings.AddConstructionSiteEx
      • SU.Buildings.GarrisonWarriors
      • SU.Buildings.GetConstructionState
      • SU.Buildings.GetHaltedState
      • SU.Buildings.GetPriorityState
      • SU.Buildings.RecruitVehicle
      • SU.Buildings.RecruitWarriors
      • SU.Buildings.SetHaltedState
      • SU.Buildings.SetPriorityState
      • SU.Buildings.SetProduction
      • SU.Buildings.SetProductionPercentMode
      • SU.Buildings.SetProductionPercentage
      • SU.Buildings.SetTradingRoute
      • SU.Buildings.SetWorkarea
      • SU.Buildings.StartPlacement
      • SU.Buildings.StoreGood
      • SU.Buildings.ToggleHalt
      • SU.Buildings.TogglePriority
      • SU.Buildings.TradeGood
      • SU.Buildings.UnGarrisonWarriors
    • SU.Entity
      • SU.Entity.GetBaseType
      • SU.Entity.GetClass
      • SU.Entity.GetEntityType
      • SU.Entity.GetHealth
      • SU.Entity.GetMaxHealth
      • SU.Entity.GetNextEntityID
      • SU.Entity.GetOwner
      • SU.Entity.GetPosition
      • SU.Entity.GetPreviousEntityID
      • SU.Entity.GetRoleClass
      • SU.Entity.GetTribe
      • SU.Entity.GetType
      • SU.Entity.GetUniqueID
      • SU.Entity.PileGetAmount
    • SU.Game
      • SU.Game.AddBeds
      • SU.Game.ClearSelection
      • SU.Game.GetLanguage
      • SU.Game.GetMapName
      • SU.Game.GetMapNameRelativePath
      • SU.Game.GetMaxSelection
      • SU.Game.IsCurrentlyOnScreen
      • SU.Game.Ping
      • SU.Game.PingPlayer
      • SU.Game.PingTeam
      • SU.Game.PingTeamOfPlayer
      • SU.Game.SetBeds
      • SU.Game.SetMaxSelection
      • SU.Game.ShowTextMessage
      • SU.Game.stm
    • SU.Map
      • SU.Map.GetEcoSector
      • SU.Map.GetFogOfWar
      • SU.Map.GetHeight
      • SU.Map.GetObject
      • SU.Map.GetOwner
      • SU.Map.GetResource
      • SU.Map.GetType
      • SU.Map.IsDarkLand
      • SU.Map.IsDarkLandBorder
      • SU.Map.IsFoundingStone
      • SU.Map.IsOccupied
      • SU.Map.SetResource
    • SU.Settlers
      • SU.Settlers.AddSettlersWithBeds
  • API Enums
    • AI
    • Buildings
    • Control
    • Dialog
    • Effects
    • Events
    • Game
    • Goods
    • Magic
    • Menu
    • Settlers
    • Sounds
    • Vehicles
  • SU API Enums
    • SU.Animals
    • SU.BaseTypes
    • SU.Classes
    • SU.EntityTypes
    • SU.Grounds
    • SU.GUIElements
    • SU.Languages
    • SU.Objects
    • SU.Resources
    • SU.RoleClasses
    • SU.Trees
    • SU.Tribes
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  1. Library Functions

Game

PreviousEffects.AddEffectNextGame.ArePlayerAreasConnected

Last updated 5 months ago

Game.ArePlayerAreasConnected
Game.DefaultGameEndCheck
Game.DefaultPlayerLostCheck
Game.DefaultPlayersLostCheck
Game.DisableLastNPlayersInStatistic
Game.EnableLandExploredCheck
Game.EnemyPlayersLost
Game.FindAnyUnit
Game.GetAmountOfTreesInArea
Game.GetDifficulty
Game.GetNumberOfSquaresWithDarkLand
Game.GetOffenceFightingStrength
Game.HasPlayerLost
Game.IsAlmostAllLandExplored
Game.IsAreaDarkLand
Game.IsAreaGreen
Game.IsAreaOwned
Game.LocalPlayer
Game.NumberOfPlayers
Game.PlayerLost
Game.PlayerRace
Game.Random
Game.Random100
Game.ResetFogging
Game.SetAlliesDontRevealFog
Game.SetFightingStrength
Game.ShowClock
Game.ShowText
Game.Time